

/ function to play the sound effect when player win

PlayerLose.Play() //Play the die sound effect after player died

PlayerLose.SoundLocation = + "/SnakeLose_1.wav" SoundPlayer playerLose = new SoundPlayer() / function to play sound effect when game over Play the background music at the beginning Locate the SoundPlayer to the correct sound directoryīackgroundMusic.SoundLocation = + "/SnakeBGM_1.wav" SoundPlayer backgroundMusic = new SoundPlayer() Create SoundPlayer objbect to control sound playback / function for playing background music / Define a structure for the position for every object in the game by row and column I have attached the code snippet below of my snake game. I am not sure what should i change in my code to achieve the desired result. I would like to make the console window screen as wall so that player lose the game if they hit the wall. I want the player to lose when it hits the border of the screen.Right now my snake can go from one side and come out on the other side.
